* Added a `resources` target to the build to seperate copying needed resources to the build folder from actually building the jar. * Fixed a bug in PlayerListCellRenderer (property access on the wrong object). * Fixed several bugs in ProfessionalPickup related to team references. The old system used integers, 1 or 2, to represent teams. New system uses Game.Team enums. * Fixed a bug in the config loading code. Was trying to wrap an InputStream in a `withInputStream` method. Method is actually called `withStrem`
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