#!/usr/env groovy import groovy.swing.SwingBuilder import java.util.Random import javax.swing.JFrame import net.miginfocom.swing.MigLayout Scanner sysin = new Scanner(System.in) def version = "0.1" def final teamNames = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" def swing = new SwingBuilder() def allPlayers = [] def teams = [:] def teamQueue = [] def rand = new Random(System.currentTimeMillis()) def go = true def addPlayers def makeTeams def awardTeam1 def awardTeam2 /*/////// GUI Definitions \\\\\\\\*\ \*\\\\\\\ --------------- ////////*/ def frame = swing.frame(title: "JDB Team Maker v$version", defaultCloseOperation: JFrame.EXIT_ON_CLOSE) { //tabbedPane { panel(layout: new MigLayout('insets 5 5 5 5', 'fill', '')) { textArea(constraints: '') button("Add Players", actionPerformed: { addPlayers() }) button("Make Team", actionPerformed: { makeTeams() }) button("Team 1 Wins", actionPerformed: { awardTeam1() }) button("Team 2 Wins", actionPerformed: { awardTeam2() }) } //} } frame.pack() def playersDialog = swing.dialog(title: "Manage Players", layout: new MigLayout('insets 5 5 5 5', '', ''), modal: true) { scrollPane(constraints: '') { playerList = list() } button("Add Players", constraints: '', actionPerformed: { addPlayers() }) button("Make Team", constraints: '', actionPerformed: { makeTeams() }) button("Done", constraints: '', actionPerformed: { playersDialog.visible = false; }) } playersDialog.pack() // show main frame frame.show() /*/////// Action Methods \\\\\\\\*\ \*\\\\\\\ -------------- ////////*/ addPlayers = { playersDialog.show() } makeTeams = { } /*while(true) { print "Name: " player = sysin.nextLine() if (player == null || player == "DONE") break allPlayers << player } allPlayers.sort({ return rand.nextInt() }) println "\nTeam Assignments:" println "-------------------" for (int i = 0; i < allPlayers.size(); i++) { if (i % teamSize == 0) println "\nTeam ${++teamNum}" println " ${allPlayers[i]}" }*/