* Added a `resources` target to the build to seperate copying needed resources
to the build folder from actually building the jar.
* Fixed a bug in PlayerListCellRenderer (property access on the wrong object).
* Fixed several bugs in ProfessionalPickup related to team references. The old
system used integers, 1 or 2, to represent teams. New system uses Game.Team
enums.
* Fixed a bug in the config loading code. Was trying to wrap an InputStream in a
`withInputStream` method. Method is actually called `withStrem`