Fleshed out GUI. Implemented basic choosing algorithm.
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TeamMaker.groovy
219
TeamMaker.groovy
@ -1,5 +1,17 @@
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import groovy.beans.Bindable
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import groovy.swing.SwingBuilder
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import java.awt.Color
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import java.awt.Component
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import java.awt.GridBagConstraints as GBC
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import java.awt.GridBagLayout
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import java.awt.BorderLayout
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import javax.swing.AbstractListModel
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import javax.swing.DefaultListModel
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import javax.swing.JFrame
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import javax.swing.JLabel
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import javax.swing.JList
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import javax.swing.JOptionPane
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import javax.swing.JPanel
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import javax.swing.ListCellRenderer
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public class TeamMaker {
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@ -8,17 +20,35 @@ public class TeamMaker {
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public static def swing = new SwingBuilder()
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public static final String version = "0.2"
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public static final Random rand = new Random(System.currentTimeMillis())
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def frame
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def team1List
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def team2List
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def team1WinsButton
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def team2WinsButton
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def newGameButton
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def sittingList
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class Player {
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@Bindable boolean inGame = false
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@Bindable int teamSize = 4
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class Player implements Comparable<Player> {
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String name
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int gamesSat
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public int compareTo(Player that) {
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int r = this.gamesSat - that.gamesSat
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if (r == 0) r = this.name.compareTo(that.name)
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return r
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}
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}
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class SortedPlayerModel extends AbstractListModel {
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}
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/* ======== VIEW ======== */
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/*
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@ -47,14 +77,15 @@ public class TeamMaker {
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private void init() {
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frame = swing.frame(title: "JDB TeamMaker v$version",
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size: [600, 400], locationRelativeTo: null) {
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size: [600, 400], locationRelativeTo: null,
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defaultCloseOperation: JFrame.EXIT_ON_CLOSE) {
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panel() {
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gridBagLayout()
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panel(constraints: gbc(gridx: 0, gridy: 0,
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insets: [5, 5, 5, 5]),
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border: titleBorder(title: 'Current Game')) {
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panel(constraints: gbc(gridx: 0, gridy: 0, fill: GBC.BOTH,
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insets: [5, 5, 5, 0], weightx: 3, weighty: 1),
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border: titledBorder(title: 'Current Game')) {
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gridBagLayout()
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@ -64,36 +95,159 @@ public class TeamMaker {
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label('Team B', constraints: gbc(gridx: 1, gridy: 0,
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fill: GBC.BOTH, insets: [5, 5, 0, 5]))
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def teamListRenderer = new PlayerRenderer(showStats: false
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def teamListRenderer = new PlayerRenderer(showStats: false,
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colored: false)
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team1List = list(cellRenderer: teamListRenderer,
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constraints: gbc(gridx: 0, gridy: 0, fill: GBC.BOTH,
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insets: [5, 5, 5, 0], weightx: 2, weighty: 2))
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constraints: gbc(gridx: 0, gridy: 1, fill: GBC.BOTH,
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insets: [5, 5, 0, 0], weightx: 2, weighty: 2),
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model: new DefaultListModel())
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team1WinsButton = button('Team A Wins',
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constraints: gbc(gridx: 0, gridy: 2, anchor:
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GBC.CENTER, insets: [5, 5, 5, 0]),
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enabled: false,
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actionPerformed: {
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sittingList.model.each { it.gamesSat++ }
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team1List.model.each { player ->
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player.gamesSat = 0
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sittingList.model.addElement(player)
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}
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team1List.model.clear()
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team1List.repaint()
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sittingList.repaint()
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inGame = false
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team1WinsButton.enabled = false
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team2WinsButton.enabled = false
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})
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team2List = list(cellRenderer: teamListRenderer,
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constraints: gbc(gridx: 1, gridy: 1, fill: GBC.BOTH,
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insets: [5, 5, 5, 5], weightx: 2, weighty: 2))
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}
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}
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insets: [5, 5, 0, 5], weightx: 2, weighty: 2),
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model: new DefaultListModel())
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team2WinsButton = button('Team B Wins',
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constraints: gbc(gridx: 1, gridy: 2,
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anchor: GBC.CENTER, insets: [5, 5, 5, 5]),
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enabled: false,
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actionPerformed: {
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sittingList.model.each { it.gamesSat++ }
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team2List.model.each { player ->
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player.gamesSat = 0
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sittingList.model.addElement(player)
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}
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team2List.model.clear()
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team2List.repaint()
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sittingList.repaint()
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inGame = false
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team1WinsButton.enabled = false
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team2WinsButton.enabled = false
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})
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}
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scrollPane(constraints: gbc(gridx: 1, gridy: 0, gridwidth: 2,
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fill: GBC.BOTH, insets: [5, 5, 0, 5], weighty: 1),
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border: titledBorder(title: 'Sitting Players')) {
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sittingList = list(cellRenderer: new PlayerRenderer(
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showStats: true, colored: true),
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model: new DefaultListModel())
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}
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button('Next Game', constraints: gbc(gridx: 0, gridy: 1,
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anchor: GBC.CENTER, insets: [5, 5, 5, 0]),
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actionPerformed: { newGame() })
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button('Add Player', constraints: gbc(gridx: 1, gridy: 1,
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anchor: GBC.CENTER, insets: [5, 5, 5, 0]),
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actionPerformed: {
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def name = JOptionPane.showInputDialog(frame,
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"Enter the new player's name: ", "New Player...",
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JOptionPane.QUESTION_MESSAGE)
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def player = new Player()
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player.name = name
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player.gamesSat = 0
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sittingList.model.addElement(player)
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})
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newGameButton = button('Delete Player',
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constraints: gbc(gridx: 2, gridy: 1, anchor: GBC.CENTER,
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insets: [5, 5, 5, 5]),
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actionPerformed: {
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sittingList.model.removeElement(
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sittingList.selectedValue) })
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sittingList = list(
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cellRenderer: new PlayerRenderer(
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showStats: true, colored: true),
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constraints: gbc(gridx: 1, gridy: 0, gridheight: 2) {
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}
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}
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swing.bind(source: this, sourceProperty: 'inGame',
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target: team1WinsButton, targetProperty: 'enabled')
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swing.bind(source: this, sourceProperty: 'inGame',
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target: team2WinsButton, targetProperty: 'enabled')
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}
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class PlayerRenderer implements ListCellRenderer extends JLabel {
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class PlayerRenderer extends JPanel implements ListCellRenderer {
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boolean showStats
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boolean colored
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PlayerRenderer
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private JLabel nameLabel
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private JLabel statsLabel
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private static def linedBorder
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private static def emptyBorder
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private def colors = [Color.getHSBColor(0.32f, 1f, 1f),
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Color.getHSBColor(0.24f,1f,1f), Color.getHSBColor(0.16f, 1f, 1f),
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Color.getHSBColor(0.08f, 1f, 1f), Color.getHSBColor(0.0f, 1f, 1f)]
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public PlayerRenderer(Map params) {
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showStats = params.showStats ?: false
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colored = params.colored ?: false
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setLayout(new BorderLayout())
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setOpaque(colored)
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linedBorder = TeamMaker.swing.lineBorder(color: Color.BLACK)
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emptyBorder = TeamMaker.swing.emptyBorder(1)
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nameLabel = TeamMaker.swing.label(opaque: false,
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horizontalAlignment: JLabel.LEADING)
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add(nameLabel, BorderLayout.WEST)
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if (showStats) {
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statsLabel = TeamMaker.swing.label(
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horizontalAlignment: JLabel.TRAILING,
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opaque: false)
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add(statsLabel, BorderLayout.EAST)
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}
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}
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public Component getListCellRendererComponent(JList list, Object value,
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int index, boolean isSelected, boolean cellHasFocus) {
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assert value instanceof Player
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nameLabel.setText(value.name)
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if (isSelected) setBorder(linedBorder)
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else setBorder(emptyBorder)
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if (showStats)
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statsLabel.text = value.gamesSat
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if (colored) {
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def c = colors[Math.min(4, value.gamesSat)]
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setBackground(c)
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}
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return this
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}
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}
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/* ======== CONTROLLER ======== */
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public static void main(String[] args) {
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@ -102,6 +256,37 @@ public class TeamMaker {
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}
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TeamMaker() {
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init()
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}
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private void newGame() {
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if (team1List.model.size() < teamSize)
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populate(team1List, sittingList, teamSize)
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if (team2List.model.size() < teamSize)
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populate(team2List, sittingList, teamSize)
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team1WinsButton.enabled = true
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team2WinsButton.enabled = true
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newGameButton.enabled = false
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}
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private static void populate(def teamList, def sittingList, int teamSize) {
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while (teamList.model.size() < teamSize) {
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def player = choosePlayer(sittingList)
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teamList.model.addElement(player)
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sittingList.model.removeElement(player)
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}
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}
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private static Player choosePlayer(def list) {
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def choices = []
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list.model.each { choices << it }
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choices.sort { rand.nextInt() }
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return choices[0]
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}
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private float calculatePercentage(Player p, def sittingList) {
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}
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}
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