Added player chance calculations. In the middle of stream, changing computers.

This commit is contained in:
Jonathan Bernard 2010-07-05 23:40:23 -05:00
parent 2ea56d05c5
commit 242fbf2e56
8 changed files with 214 additions and 106 deletions

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@ -1,6 +1,6 @@
#Sun Jul 04 00:39:50 CDT 2010
#Mon Jul 05 23:10:39 CDT 2010
app.version=0.3.0
build.number=47
src.dir=src
build.number=4
build.dir=build
app.name=team-maker

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@ -0,0 +1,86 @@
package com.jdbernard.teammaker
public class OddsCalculator {
Map odds = [:]
public void recalculate(List players, int spotsOpen, PlayerChooser chooser) {
// reset computed player odds
odds = [:]
/* this list will contain each possible selection path with
* the odds at each node. It is a list of lists of lists::
*
* oddsList: [
* path: [
* node: [player, odds]
* node: [player, odds]
* ]
* path: [
* node: [player, odds]
* node: [player, odds]
* ]
* ]
*/
def oddsList = buildOdds([], players, spotsOpen)
/* The oddsMap is a condensed version of the oddsList, calculating
* the overall probability of each path::
*
* oddsMap: [
* [player, player]: pathOdds,
* [player, player]: pathOdds
* ]
*/
def oddsMap = [:]
// calculate the overall odds for each path
oddsList.each { path ->
def pathPlayers = []
float pathOdds = 1f
// the overall odds of the path is the product of the odds for
// each node in the path
path.each { node ->
pathPlayers << node[0] // player
pathOdds *= node[1] // node odds
}
oddsMap[(pathPlayers)] = pathOdds
}
// now we calculate the overall odds for each player. The odds for a
// player is the sum of the odds of each path that contains that player
// (since that means he was picked for one of the nodes, ie., open
// spots)
players.each { player ->
float playerOdds = 0f
// check each path in the map
oddsMap.each { pathPlayers, pathOdds ->
// if we are in this path, add that probability to our own
if (pathPlayers.contains(player))
playerOdds += pathOdds
}
odds[(player)] = playerOdds
}
}
protected List buildOdds(List chosenPath, List players, int spotsOpen) {
def oddsList = []
if (spotsOpen == 0) return [chosenPath]
players.each { player ->
def odds = chooser.getOdds(players, player)
def newPath = chosenPath.clone()
newPath << [player, odds]
oddsList.addAll(buildOdds(newPath, players - [player], spotsOpen - 1))
}
return oddsList
}
}

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@ -1,14 +1,13 @@
package com.jdbernard.teammaker
public abstract class PlayerChooser {
protected static final Random rand = new Random(System.currentTimeMillis())
public abstract Player choose (def players)
public abstract float calculateOdds(def players, def player)
public abstract float getOdds(def players, Player player)
public final static Random = new Random(System.currentTimeMillis())
public static final Player chooseRandomly(def choices) {
protected Player chooseRandomly(List choices) {
choices.sort { rand.nextInt() }
return choices[0]
}
}

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@ -1,33 +1,35 @@
package com.jdbernard.teammaker
import java.awt.BorderLayout
import java.awt.Color
import java.awt.Component
import javax.swing.EmptyBorder
import javax.swing.JLabel
import javax.swing.JList
import javax.swing.JPanel
import javax.swing.LineBorder
import javax.swing.ListCellRenderer
import javax.swing.BorderFactory
public class PlayerListCellRenderer extends JPanel implements ListCellRenderer {
boolean showStats
boolean colored
private PlayerChooser chooser
private TeamMaker teamMaker
private JLabel nameLabel
private JLabel statsLabel
private static def linedBorder = new LineBorder(Color.BLACK)
private static def emptyBorder = new EmptyBorder(1)
private static def linedBorder = BorderFactory.createLineBorder(Color.BLACK)
private static def emptyBorder = BorderFactory.createEmptyBorder()
private def colors = [Color.getHSBColor(0.32f, 1f, 1f),
Color.getHSBColor(0.24f,1f,1f), Color.getHSBColor(0.16f, 1f, 1f),
Color.getHSBColor(0.08f, 1f, 1f), Color.getHSBColor(0.0f, 1f, 1f)]
public PlayerListCellRenderer(Map params) {
public PlayerListCellRenderer(Map params, def tm) {
teamMaker = tm
showStats = params.showStats ?: false
colored = params.colored ?: false
chooser = params.chooser ?: WeightedChooser.getInstance()
setLayout(new BorderLayout())
setOpaque(colored)
@ -39,7 +41,7 @@ public class PlayerListCellRenderer extends JPanel implements ListCellRenderer {
if (showStats) {
statsLabel = new JLabel()
statsLabel.horizontalAlignment = JLabel.TRAILING,
statsLabel.horizontalAlignment = JLabel.TRAILING
statsLabel.opaque = false
add(statsLabel, BorderLayout.EAST)
}
@ -55,8 +57,11 @@ public class PlayerListCellRenderer extends JPanel implements ListCellRenderer {
if (isSelected) setBorder(linedBorder)
else setBorder(emptyBorder)
if (showStats)
statsLabel.text = value.gamesSat
if (showStats) {
int odds = Math.round(teamMaker.playerChooser.calculateOdds(
list.model, teamMaker.spotsOpen, value) * 100)
statsLabel.text = "${value.gamesSat} (${odds}%)"
}
if (colored) {
def c = colors[Math.min(4, value.gamesSat)]
@ -65,4 +70,5 @@ public class PlayerListCellRenderer extends JPanel implements ListCellRenderer {
return this
}
}

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@ -1,14 +0,0 @@
package com.jdbernard.teammaker
public class RandomChooser extends PlayerChooser {
public Player choose(def players) {
def choices = []
players.each { choices << it }
chooseRandomly(choices)
}
public float calculateOdds(def players, def player) {
return 1f / (float) players
}
}

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@ -0,0 +1,14 @@
package com.jdbernard.teammaker
public class RandomPlayerChooser extends AbstractPlayerChooser {
public Player choose(def players) {
def choices = []
players.each { choices << it }
return chooseRandomly(choices)
}
public float getOdds(def players, Player player) {
return 1f / (float) players.size()
}
}

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@ -14,7 +14,7 @@ public class TeamMaker {
/* ======== MODEL ======== */
public static def swing = new SwingBuilder()
public static final String version = "0.2"
public static final String version = "0.3"
def frame
def team1List
@ -24,10 +24,13 @@ public class TeamMaker {
def newGameButton
def sittingList
PlayerChooser chooser = new RandomChooser()
AbstractPlayerChooser playerChooser = GameWeightedChooser.getInstance()
@Bindable boolean inGame = false
@Bindable int teamSize = 4
class Observables {
@Bindable boolean inGame = false
@Bindable int teamSize = 4
}
def model = new Observables()
@ -77,8 +80,8 @@ public class TeamMaker {
label('Team B', constraints: gbc(gridx: 1, gridy: 0,
fill: GBC.BOTH, insets: [5, 5, 0, 5]))
def teamListRenderer = new PlayerListCellRenderer(showStats: false,
colored: false)
def teamListRenderer = new PlayerListCellRenderer(this,
showStats: false, colored: false)
team1List = list(cellRenderer: teamListRenderer,
constraints: gbc(gridx: 0, gridy: 1, fill: GBC.BOTH,
@ -88,20 +91,8 @@ public class TeamMaker {
team1WinsButton = button('Team A Wins',
constraints: gbc(gridx: 0, gridy: 2, anchor:
GBC.CENTER, insets: [5, 5, 5, 0]),
enabled: false,
actionPerformed: {
sittingList.model.each { it.gamesSat++ }
team1List.model.each { player ->
player.gamesSat = 0
sittingList.model.addElement(player)
}
team1List.model.clear()
team1List.repaint()
sittingList.repaint()
inGame = false
team1WinsButton.enabled = false
team2WinsButton.enabled = false
})
enabled: bind { model.inGame },
actionPerformed: { declareWinner(team1List)})
team2List = list(cellRenderer: teamListRenderer,
constraints: gbc(gridx: 1, gridy: 1, fill: GBC.BOTH,
@ -111,20 +102,8 @@ public class TeamMaker {
team2WinsButton = button('Team B Wins',
constraints: gbc(gridx: 1, gridy: 2,
anchor: GBC.CENTER, insets: [5, 5, 5, 5]),
enabled: false,
actionPerformed: {
sittingList.model.each { it.gamesSat++ }
team2List.model.each { player ->
player.gamesSat = 0
sittingList.model.addElement(player)
}
team2List.model.clear()
team2List.repaint()
sittingList.repaint()
inGame = false
team1WinsButton.enabled = false
team2WinsButton.enabled = false
})
enabled: bind { model.inGame },
actionPerformed: { declareWinner(team2List)} )
}
@ -133,25 +112,18 @@ public class TeamMaker {
border: titledBorder(title: 'Sitting Players')) {
sittingList = list(cellRenderer: new PlayerListCellRenderer(
showStats: true, colored: true),
this, showStats: true, colored: true),
model: new SortedPlayerModel())
}
button('Next Game', constraints: gbc(gridx: 0, gridy: 1,
anchor: GBC.CENTER, insets: [5, 5, 5, 0]),
enabled: bind { !model.inGame},
actionPerformed: { newGame() })
button('Add Player', constraints: gbc(gridx: 1, gridy: 1,
anchor: GBC.CENTER, insets: [5, 5, 5, 0]),
actionPerformed: {
def name = JOptionPane.showInputDialog(frame,
"Enter the new player's name: ", "New Player...",
JOptionPane.QUESTION_MESSAGE)
def player = new Player()
player.name = name
player.gamesSat = 0
sittingList.model.addElement(player)
})
actionPerformed: { addPlayer() })
newGameButton = button('Delete Player',
constraints: gbc(gridx: 2, gridy: 1, anchor: GBC.CENTER,
@ -178,41 +150,58 @@ public class TeamMaker {
init()
}
private void newGame() {
if (team1List.model.size() < teamSize)
populate(team1List, sittingList, teamSize)
if (team2List.model.size() < teamSize)
populate(team2List, sittingList, teamSize)
team1WinsButton.enabled = true
team2WinsButton.enabled = true
newGameButton.enabled = false
public int getSpotsOpen() {
def spots = (model.teamSize - team1List.model.size()) +
(model.teamSize - team2List.model.size())
return (spots == 0 ? model.teamSize : spots)
}
private static void populate(def teamList, def sittingList, int teamSize) {
while (teamList.model.size() < teamSize) {
def player = choosePlayer(sittingList)
private void addPlayer() {
def name = JOptionPane.showInputDialog(frame,
"Enter the new player's name: ", "New Player...",
JOptionPane.QUESTION_MESSAGE)
if (!name) return
def player = new Player()
player.name = name
player.gamesSat = 0
sittingList.model.addElement(player)
}
private void newGame() {
if (team1List.model.size() < model.teamSize)
populate(team1List)
if (team2List.model.size() < model.teamSize)
populate(team2List)
model.inGame = true
//team1WinsButton.enabled = true
//team2WinsButton.enabled = true
//newGameButton.enabled = false
}
private void declareWinner(def teamList) {
sittingList.model.each { it.gamesSat++ }
teamList.model.each { player ->
player.gamesSat = 0
sittingList.model.addElement(player)
}
teamList.model.clear()
teamList.repaint()
sittingList.repaint()
model.inGame = false
//team1WinsButton.enabled = false
//team2WinsButton.enabled = false
}
private void populate(def teamList) {
while (teamList.model.size() < model.teamSize) {
def player = playerChooser.choose(sittingList.model)
teamList.model.addElement(player)
sittingList.model.removeElement(player)
}
}
private static Player choosePlayer(def list) {
def choices = []
list.model.each { player ->
player.gamesSat.times { choices << player }
}
// if no players have sat at least one game, add all once
if (choices.size() == 0) list.model.each { player -> choices << player }
choices.sort { rand.nextInt() }
println choices
return choices[0]
}
private float calculatePercentage(Player p, def sittingList) {
}
}

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@ -0,0 +1,28 @@
package com.jdbernard.teammaker
public abstract class WeightedChooser extends AbstractPlayerChooser {
int hardLimit = 5
public Player choose(def players) {
def choices = []
// find sitting threshold (longest sat - hard limit)
int threshold = (player.max { it.gamesSat }) - hardLimit
// add players, ignoring those past the hard limit
players.each { player ->
if (player.gamesSat >= threshold) {
choices << player
player.gamesSat.times { choices << player }
}
}
return chooseRandomly(choices)
}
public float getOdds(def players, Player player) {
def playerGames = player.gamesSat + 1
def totalGames = players.sum { it.gamesSat + 1 }
return (float) playerGames / (float) totalGames
}
}