60 lines
2.6 KiB
HTML
60 lines
2.6 KiB
HTML
<!doctype html>
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<html>
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<head>
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<meta name=charset value=utf-8>
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<title>Snake</title>
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<link href='http://fonts.googleapis.com/css?family=Exo+2:400,900' rel='stylesheet' type='text/css'>
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<link href="snake.css" type="text/css" rel="stylesheet">
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<script src="snake.js" type="application/javascript"></script>
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</head>
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<body>
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<header><h1>Snake</h1></header>
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<section id=controls>
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<label>Rows</label>
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<input id=rows type=text placeholder="Rows" value=20><br>
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<label>Columns</label>
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<input id=cols type=text placeholder="Columns" value=40><br>
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<label>Speed (higher = faster)</label>
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<input id=fps type=text placeholder="Speed (higher = faster)" value=10><br>
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<input name=editor type=radio value="Game" checked>Game</input>
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<input id=useEditor name=editor type=radio value="Editor">Editor</input>
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<input id=reset type=button value="Apply">
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</section>
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<section id=gameData>
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<label> Custom Level:</label><br>
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<textarea class=boardData></textarea>
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</section>
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<section id=editorControls>
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<textarea class=boardData></textarea>
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<input type=button value=Reload>
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</section>
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<section id=help>
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Arrow keys change direction.<br>
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Pause key pauses the game.<br>
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Enter restarts the game.<br>
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</section>
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<br>
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<canvas id=gameCanvas width=800 height=400 tabIndex=100></canvas>
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<script type="application/javascript">
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var canvas = document.getElementById("gameCanvas");
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var resetButton = document.getElementById("reset");
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var customLevelData = document.querySelector("#gameData textarea");
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Snake.initialize({ rows: parseInt(document.getElementById("rows").value),
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cols: parseInt(document.getElementById("cols").value),
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fps: parseInt(document.getElementById("fps").value)});
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resetButton.onclick = function() {
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if (customLevelData.value.trim().length > 0) {
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Snake.initialize(JSON.parse(customLevelData.value)); }
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else { Snake.initialize({
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editor: document.getElementById("useEditor").checked,
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rows: parseInt(document.getElementById("rows").value),
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cols: parseInt(document.getElementById("cols").value),
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fps: parseInt(document.getElementById("fps").value)}); } };
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</script>
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</body>
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</html>
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