(function(){ var small = { "boardSize": "standard", levels: [] }; var mazes = { "boardSize": "standard", levels: [] }; var large = { "boardSize": "large", levels: [] }; var nibbles = { "boardSize": "large", levels: [] }; // Level 1: Hello Snake! small.levels.push({ "name": "Hello Snake!", "rows":10, "cols":10, "easy": { "fps": 2, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps": 4, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps": 8, "targetScore": 8, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps": 12, "targetScore": 10, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,2,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1]}); // Level 2: Room to Grow small.levels.push({ "name": "Room to Grow", "rows":16, "cols":16, "easy": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 3: North and South small.levels.push({ "name": "North and South", "rows":15, "cols":15, "easy": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,2,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,1,1,1,1,1,1,1,1,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 4: Four Small Rooms small.levels.push({ "name": "Four Small Rooms","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board": [ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,2,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,1,1,1,0,1,1,1,1,1,1,1,0,1,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 5: Polka Dots small.levels.push({ "name": "Polka Dots" ,"rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,0,0,0,1,0,0,0,1,0,0,0,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,1,0,0,0,1,0,0,0,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,0,0,0,1,0,0,0,1,0,0,0,1,1, 1,0,0,0,0,2,0,0,0,0,0,0,0,0,1, 1,0,0,1,0,0,0,1,0,0,0,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,0,0,0,1,0,0,0,1,0,0,0,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,1,0,3,0,1,0,0,0,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,0,0,0,1,0,0,0,1,0,0,0,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 6: Toaster Face small.levels.push({ "name": "Toaster Face","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,0,0,0,0,0,1,0,0,0,0,0,1,1, 1,0,0,1,0,1,0,0,0,1,0,1,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,1,0,0,1,0,0,0,0,0,1,0,0,1,1, 1,0,0,1,1,1,1,1,1,1,1,1,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,1,0,0,1,2,0,0,0,0,1,0,0,1,1, 1,0,0,1,1,1,0,0,0,1,1,1,0,0,1, 1,0,0,0,1,0,0,0,0,0,1,0,0,0,1, 1,1,0,0,0,0,0,1,0,0,0,0,0,1,1, 1,0,0,1,0,1,1,1,1,1,0,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,0,0,1,0,0,1,0,0,1,0,0,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 7: Wierd Walls small.levels.push({ "name": "Wierd Walls","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,2,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,1,0,0,0,1,1,1,1,1,1,1,0,1, 1,0,1,0,1,0,0,0,0,0,0,0,0,0,1, 1,0,1,0,1,0,1,0,0,0,1,1,1,0,1, 1,0,1,0,1,0,1,0,1,0,0,0,0,0,1, 1,0,1,0,1,0,1,0,1,0,1,0,0,0,1, 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1, 1,0,0,0,1,0,1,0,1,0,1,0,1,0,1, 1,0,0,0,0,0,1,0,1,0,1,0,1,0,1, 1,0,1,1,1,0,0,0,1,0,1,0,1,0,1, 1,0,0,0,0,0,0,0,0,0,1,0,1,0,1, 1,0,1,1,1,1,1,1,1,0,0,0,1,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 8: Feast and Famine small.levels.push({ "name": "Feast and Famine","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,2,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,0,0,0,0,0,1,0,3,0,3,0,3,1, 1,0,0,0,0,0,0,1,0,0,3,0,3,0,1, 1,0,0,0,0,0,0,1,0,3,0,3,0,3,1, 1,0,0,0,0,0,0,1,0,0,3,0,3,0,1, 1,0,0,0,0,0,0,0,0,3,0,3,0,3,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 1: Maze 1 mazes.levels.push({ "name": "Maze 1","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1, 1,0,1,1,1,1,0,1,0,1,1,0,1,0,1, 1,0,0,0,0,0,0,1,0,0,0,0,1,0,1, 1,0,1,1,0,1,1,1,1,1,0,1,1,0,1, 1,0,1,2,0,0,0,0,0,0,0,0,1,0,1, 1,0,1,0,1,1,1,0,1,1,1,0,1,0,1, 1,0,1,0,0,1,0,0,0,0,1,0,0,0,1, 1,0,1,1,0,1,0,1,1,0,0,0,1,0,1, 1,0,0,0,0,0,0,1,1,0,1,0,0,0,1, 1,0,1,1,1,1,0,0,0,0,0,0,0,1,1, 1,0,0,0,0,0,0,1,1,1,1,1,0,0,1, 1,0,1,1,1,0,1,1,0,0,0,1,1,0,1, 1,0,0,0,0,0,0,0,0,1,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 2: Spiral mazes.levels.push({ "name": "Spiral","rows":15,"cols":15, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,2,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,1,1,1,1,1,1,1,1,1,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,1,0,0,1, 1,0,1,1,1,1,1,1,1,1,0,1,0,0,1, 1,0,1,0,0,0,0,0,0,1,0,1,0,0,1, 1,0,1,0,1,1,1,1,0,1,0,1,0,0,1, 1,0,1,0,1,3,0,1,0,1,0,1,0,0,1, 1,0,1,0,1,0,0,0,0,1,0,1,0,0,1, 1,0,1,0,1,0,0,0,0,0,0,1,0,0,1, 1,0,1,0,1,1,1,1,1,1,1,1,0,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,1,1,1,1,1,1,1,1,1,1,1,0,1, 1,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); // Level 3: Maze 2 mazes.levels.push({ "name": "Maze 2","rows":17,"cols":17, "easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "hard": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "insane": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1}, "board":[ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1, 1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1, 1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1, 1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1, 1,0,1,0,0,1,1,0,1,1,1,0,1,1,1,0,1, 1,0,1,1,0,1,1,0,0,0,1,0,0,1,0,0,1, 1,0,1,0,0,0,1,1,1,0,0,1,0,1,0,1,1, 1,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1, 1,0,1,0,0,1,0,0,0,0,1,1,1,1,1,0,1, 1,0,0,1,0,0,0,1,1,0,1,0,0,0,0,0,1, 1,1,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1, 1,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1, 1,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1, 1,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1, 1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}); window.SnakeLevels = { "Small Rooms": small, "Large Rooms": large, "Classic Nibbles": nibbles, "Mazes": mazes }; })();