Snake bug fixes, stil WIP. Moved page logic into a separate JS file.
This commit is contained in:
@@ -7,7 +7,7 @@
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// Level 1: Hello Snake!
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small.push({
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small.levels.push({
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"name": "Hello Snake!", "rows":10, "cols":10,
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"easy": { "fps": 2, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps": 4, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -26,7 +26,7 @@
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1,1,1,1,1,1,1,1,1,1]});
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// Level 2: Room to Grow
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small.push({
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small.levels.push({
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"name": "Room to Grow", "rows":16, "cols":16,
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"easy": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 7, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -51,7 +51,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 3: North and South
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small.push({
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small.levels.push({
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"name": "North and South", "rows":15, "cols":15,
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"easy": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 6, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -75,7 +75,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 4: Four Small Rooms
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small.push({
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small.levels.push({
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"name": "Four Small Rooms","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -99,7 +99,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 5: Polka Dots
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small.push({
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small.levels.push({
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"name": "Polka Dots" ,"rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -123,7 +123,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 6: Toaster Face
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small.push({
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small.levels.push({
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"name": "Toaster Face","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -147,7 +147,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 7: Wierd Walls
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small.push({
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small.levels.push({
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"name": "Wierd Walls","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -171,7 +171,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 8: Feast and Famine
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small.push({
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small.levels.push({
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"name": "Feast and Famine","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -195,7 +195,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 1: Maze 1
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mazes.push({
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mazes.levels.push({
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"name": "Maze 1","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -219,7 +219,7 @@
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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// Level 2: Spiral
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mazes.push({
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mazes.levels.push({
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"name": "Spiral","rows":15,"cols":15,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -244,7 +244,7 @@
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// Level 3: Maze 2
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mazes.push({
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mazes.levels.push({
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"name": "Maze 2","rows":17,"cols":17,
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"easy": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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"medium": { "fps":3, "targetScore": 5, "growthFactor": 2, "growthFactorIncrease": 1},
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@@ -267,8 +267,7 @@
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1,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1,
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1,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1,
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1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}
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]);
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1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]});
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window.SnakeLevels = {
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"Small Rooms": small,
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