Continued working on a UI redesign.
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snake/arrow.svg
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<!doctype html>
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<html>
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<head>
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<meta charset=utf-8>
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<link href='http://fonts.googleapis.com/css?family=Press+Start+2P' rel='stylesheet' type='text/css'>
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<link href="snake.css" type="text/css" rel="stylesheet">
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<script src="snake.js" type="application/javascript"></script>
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</head>
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<body>
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<div class=corner></div><div class=corner></div><div class=corner></div><div class=corner></div>
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<div id=container>
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<div class=corner></div><div class=corner></div><div class=corner></div><div class=corner></div>
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<header><h1>SNAKE</h1></header>
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<section id=description>
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Play SNAKE! You are the <span style="color: #88F">BLUE</span>
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<header><h1>SNAKE</h1></header><!--
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--><section id=description>
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<h4>Play SNAKE!</h4>
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<p>You are the <span style="color: #88F">BLUE</span>
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snake. Eat the <span style="color: green">GREEN</span> food to
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grow longer! But be careful! Don't run into the walls or
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yourself!
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<section>
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<section id=levelSelect>
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</section>
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<section id=gameContainer>
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</section>
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<section id=controls>
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</section>
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<section id=editorControls>
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yourself!</p>
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</section><!--
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--><section id=levelSelect>
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<h4>Level Select</h4>
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<h5>Beginner</h5>
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<ol>
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<li levelNum=0 class=selected>Hello Snake!</li>
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<li levelNum=1>Room to Grow</li>
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<li levelNum=2>North and South</li>
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<li levelNum=3>4 Small Rooms</li>
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<li levelNum=4>Polka Dots</li>
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<li levelNum=5>Toaster Face</li>
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<li levelNum=6>Wierd Walls</li>
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<li levelNum=7>Maze 1</li>
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<li levelNum=8>Spiral</li>
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<li levelNum=9>Feast and Famine</li>
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<li levelNum=10>Maze 2</li>
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</ol>
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<h5>Classic Nibbles</h5>
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</section><!--
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--><section id=gameContainer>
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<canvas id=snakeCanvas tabIndex=1></canvas>
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</section><!--
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--><section id=controls>
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<h4>Controls</h4>
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<ul><li><img src="arrow.svg" class="arrow up">
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<img src="arrow.svg" class="arrow down">
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<img src="arrow.svg" class="arrow left">
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<img src="arrow.svg" class="arrow right">: Move </li>
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<li>ENTER: (Re)start.</li>
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<li>PAUSE: (Un)Pause</li>
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</ul>
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</section><!--
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--><section id=options>
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<h4>Options</h4>
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<button>Level Editor
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<div class=corner></div><div class=corner></div>
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<div class=corner></div><div class=corner></div></button>
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</section><!--
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--><section id=editorControls>
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<label>Speed</label><input type=text id=speed>
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<label>Rows</label><input type=text id=rows>
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<label>Columns</label><input type=text id=cols>
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<input type=checkbox id=hasGoal><label>Winning Score</label><!--
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--><input type=text id=targetScore>
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<label>Growth</label><input type=text id=growthFactor>
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<label>Growth Increase</label><!--
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--><input type=text id=growthFactorIncrease>
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</section>
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</div>
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<div class=debug-aspect>
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<span class=wide-only>wide</span>
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<span class=landscape-only>landscape</span>
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<span class=even-only>even</span>
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<span class=portrait-only>portrait</span>
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<span class=tall-only>tall</span>
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</div>
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<div class=debug-size>
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<span class=small-only>small</span>
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<span class=medium-only>medium</span>
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<span class=large-only>large</span>
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<span class=ultralarge-only>ultralarge</span>
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</div>
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<script type="application/javascript">
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var canvas = document.getElementById("snakeCanvas");
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canvas.width = canvas.clientWidth;
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canvas.height = canvas.clientHeight;
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var loadLevel = function(event) {
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var levelEl = event.target;
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document.querySelector("#levelSelect li.selected").className = "";
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levelEl.className = "selected";
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var levelNum = parseInt(levelEl.getAttribute("levelNum"));
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Snake.initialize(levelData[levelNum]); };
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var levelData = [
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// Level 1: Hello Snake!
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{"board":[1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,2,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1],"rows":10,"cols":10,"fps":2},
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// Level 2: Room to Grow
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":16,"cols":16,"fps":3},
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// Level 3: North and South
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
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// Level 4: Four Small Rooms
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
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// Level 5: Polka Dots
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,3,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
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// Level 6: Toaster Face
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,1,2,0,0,0,0,1,0,0,1,1,1,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,0,1,1,1,1,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
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// Level 7: Wierd Walls
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{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,2,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,0,0,1,1,1,0,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,0,1,1,1,0,0,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
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// Level 8: Maze 1
|
||||
{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,1,1,1,0,1,0,1,1,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,1,1,0,1,2,0,0,0,0,0,0,0,0,1,0,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,0,1,0,0,1,0,0,0,0,1,0,0,0,1,1,0,1,1,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,1,1,0,1,0,0,0,1,1,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
|
||||
// Level 9: Spiral
|
||||
{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,0,0,1,1,0,1,0,0,0,0,0,0,1,0,1,0,0,1,1,0,1,0,1,1,1,1,0,1,0,1,0,0,1,1,0,1,0,1,3,0,1,0,1,0,1,0,0,1,1,0,1,0,1,0,0,0,0,1,0,1,0,0,1,1,0,1,0,1,0,0,0,0,0,0,1,0,0,1,1,0,1,0,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
|
||||
// Level 10: Feast and Famine
|
||||
{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,2,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,3,0,3,0,3,1,1,0,0,0,0,0,0,1,0,0,3,0,3,0,1,1,0,0,0,0,0,0,1,0,3,0,3,0,3,1,1,0,0,0,0,0,0,1,0,0,3,0,3,0,1,1,0,0,0,0,0,0,0,0,3,0,3,0,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":15,"cols":15,"fps":3},
|
||||
// Level 11: Maze 2
|
||||
{"board":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,1,1,0,1,0,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,0,1,1,1,0,0,1,0,1,0,1,1,1,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,0,1,1,1,1,1,0,1,1,0,0,1,0,0,0,1,1,0,1,0,0,0,0,0,1,1,1,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,1,0,1,1,0,1,0,0,0,1,1,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],"rows":17,"cols":17,"fps":3}];
|
||||
|
||||
// Add listeners for each of the level list items.
|
||||
var levelLis = document.querySelectorAll("#levelSelect li");
|
||||
for (var i = 0; i < levelLis.length; ++i) {
|
||||
levelLis[i].addEventListener("click", loadLevel); }
|
||||
|
||||
loadLevel({target: document.querySelector("#levelSelect li.selected")});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
100
snake/snake.scss
100
snake/snake.scss
@ -24,6 +24,10 @@ html {
|
||||
font-family: "Press Start 2P";
|
||||
}
|
||||
|
||||
ol > li { margin-left: 4em; }
|
||||
#levelSelect > h5 { margin-left: 0.5rem; }
|
||||
ul { list-style: none; }
|
||||
|
||||
.corner {
|
||||
border-style: solid;
|
||||
position: absolute;
|
||||
@ -72,7 +76,37 @@ body {
|
||||
|
||||
header {
|
||||
text-align: center;
|
||||
& > h1 { padding-top: 0.5rem; } } } }
|
||||
& > h1 { padding-top: 0.5rem; } }
|
||||
|
||||
section { transition: 1s; }
|
||||
section p, section ol, section ul { margin-left: 0.5rem; }
|
||||
section#editorControls { display: none; } }
|
||||
|
||||
section#levelSelect {
|
||||
overflow: auto;
|
||||
|
||||
ol {
|
||||
font-size: 80%;
|
||||
|
||||
li {
|
||||
cursor: pointer;
|
||||
&.selected { color: $accent2; } } } }
|
||||
|
||||
section#controls {
|
||||
li { margin-top: 0.5rem; }
|
||||
|
||||
.arrow {
|
||||
width: 1rem; height: 1rem;
|
||||
|
||||
&.right { transform: rotate(90deg); }
|
||||
&.down { transform: rotate(180deg); }
|
||||
&.left { transform: rotate(270deg); } } } }
|
||||
|
||||
h2, h3, h4 {
|
||||
color: $accent1;
|
||||
text-decoration: underline; }
|
||||
|
||||
h5 { color: $accent1; }
|
||||
|
||||
button {
|
||||
background-color: $out;
|
||||
@ -110,25 +144,49 @@ button {
|
||||
|
||||
@include forAspect(wide) {
|
||||
body {
|
||||
width: 73rem;
|
||||
margin-top: 2rem;
|
||||
|
||||
height: 37rem;
|
||||
margin-top: 4rem;
|
||||
width: 73rem;
|
||||
|
||||
#container {
|
||||
height: 35rem;
|
||||
width: 71rem;
|
||||
|
||||
section { margin: 0.5rem; }
|
||||
section {
|
||||
display: inline-block;
|
||||
vertical-align: top; }
|
||||
|
||||
section#gameContainer {
|
||||
width: 30rem;
|
||||
margin-left: 20rem;
|
||||
margin-right: 20rem; }
|
||||
|
||||
#snakeCanvas {
|
||||
width: 30rem;
|
||||
height: 30rem; }
|
||||
|
||||
section#description, section#levelSelect, section#controls,
|
||||
section#options {
|
||||
position: absolute;
|
||||
width: 19rem; }
|
||||
|
||||
section#description { left: 0.5rem; }
|
||||
section#levelSelect { right: 0.5rem; }
|
||||
section#controls { left: 0.5rem; top: 13.5rem; }
|
||||
section#options { left: 0.5rem; top: 20rem; }
|
||||
|
||||
section#levelSelect { height: 29rem; }
|
||||
section#levelSelect h5 { margin-top: 1rem; } } }
|
||||
|
||||
|
||||
section#description, section#levelSelect, section#controls {
|
||||
width: 18rem; } } }
|
||||
}
|
||||
|
||||
@include forAspect(landscape) {
|
||||
body {
|
||||
width: 73rem;
|
||||
height: 37rem;
|
||||
margin-top: 4rem;
|
||||
margin-top: 2rem;
|
||||
|
||||
#container {
|
||||
height: 35rem;
|
||||
@ -147,6 +205,34 @@ button {
|
||||
margin-right: auto; }
|
||||
}
|
||||
|
||||
|
||||
.debug-size, .debug-aspect {
|
||||
position: fixed;
|
||||
background: #333;
|
||||
color: #CCC; }
|
||||
|
||||
.debug-aspect {
|
||||
left: 0;
|
||||
bottom: 0; }
|
||||
|
||||
.debug-size {
|
||||
right: 0;
|
||||
bottom: 0; }
|
||||
|
||||
.small-only, .medium-only, .large-only, .ultralarge-only, .wide-only,
|
||||
.landscape-only, .even-only, .portrait-only, .tall-only {
|
||||
display: none; }
|
||||
|
||||
@include forSize(small) { .small-only { display: inline; } }
|
||||
@include forSize(medium) { .medium-only { display: inline; } }
|
||||
@include forSize(large) { .large-only { display: inline; } }
|
||||
@include forAspect(ultraLarge) { .ultralarge-only { display: inline; } }
|
||||
@include forAspect(wide) { .wide-only { display: inline; } }
|
||||
@include forAspect(landscape) { .landscape-only { display: inline; } }
|
||||
@include forAspect(even) { .even-only { display: inline; } }
|
||||
@include forAspect(portrait) { .portrait-only { display: inline; } }
|
||||
@include forAspect(tall) { .tall-only { display: inline; } }
|
||||
|
||||
/* @include forSize(medium) {
|
||||
html { font-size: 80%; }
|
||||
body {
|
||||
|
Loading…
x
Reference in New Issue
Block a user